﻿v1.3	29/07/2013
	* Added a (rudimentary) progress bar for the "Generate batch" option.
	* There was a way to crash the "Jump to" function by pasting non-numeric text in its field.
	  Now the application checks if the field is a number.
	* Now, "jumping" to a non-existing dialogue (like 50 when you only have 10) will take you
	  to the last existing dialogue (10 in this example).
	* Fixed the titles of the file browser for several functions (they were confusing or
	  shared the titles with another function)
	* Now, the new dialogue created after pressing the "+1" button will have the same
	  speaker and player / enemy category as the (former) last dialogue in the list.

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v1.2f	16/05/2013
	* Improved the "grab" button and the "create from folder" option. Now they avoid the problem
	  of mid-sequence textures having wrong sizes, which messed the order of some lines.

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v1.2e	10/04/2013
	* Fixed the "-1" button. It wasn't behaving properly and could hang the applet.

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v1.2d	05/04/2013
	* The same error detected in v1.2 applied to the "Create from folder" option. Now it's fixed.

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v1.2c	04/04/2013
	* Expanded the number of admitted filenames from 30 to 50 (Bowie had a dialogue 35 textures long)

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v1.2b	03/04/2013
	* Now the "Create from folder" and the "Grab from folder" options recognize when there are files
	  missing in the folders (just the first ones) and will update the checkbox for "Generate Speaker
	  and first symbol textures" as well as the "Generate first step" accordingly.

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v1.2a	31/03/2013
	* The "recalculate steps" function was broken in v1.2 - it showed an extra step for each line
	  past the first one. Now it gives the proper number.

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v1.2	30/03/2013
	* In previous versions, if you opened a file, then created a new file (File->New) and saved that
	  new file (File->Save), it would overwrite the previously open file. Now that's fixed (if you
	  follow the previous example, once you click on File->Save, you'll get the same effect as if
	  you had clicked File->Save as...)
	* Some text fields in the UI would be redimensioned if you wrote a big amount of text in them
	  (you would only notice that if you loaded the dialogue again or minimized and maximized the
	  tool). They should be fixed now.
	* Added a pair of checks to allow the user to skip some textures that could not be in the list
	  of filenames due to hash collision when they were dumped. They come with tooltip text to
	  help understand them better.

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v1.1	28/03/2013
	* Fixed the size of the generated textures (sorry, I released the wrong build)
	* Fixed the "generate all" option. It was always taking the filenames from the current dialogue.
	* Added the "create from folder" option. Does the same as the Texture Organizer's option,
	  but instead of saving the file, it makes it your working file (which you can save)
	* Added the "generate batch in destination folder". This function allows you to load a txt file
	  that contains the relative paths of other battle dialogue files and generate all the
	  dialogue textures they contain.
	* Improved the preview window. Now it doesn't show weird stuff if you press the backspace or
	  delete keys. There's still some cases that will show weird stuff, though (CTRL+V or selecting
	  a part of the line and overwriting it, for example)
	* Included a folder with a batch file and battle dialogue files to serve as example.

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v1.0	21/03/2013
	* Initial release